![]() ![]() Blowing up a turkey with a bomb works too. ![]() Throwing a lit torch at a dead turkey will cook it into a healing item. Dung beetles don't seem to do anything useful when thrown. Broken arrows set off traps but don't hurt enemies. Pots and skulls always break but are better than nothing. Arrows do more damage than the rest, but break if they hit a thing that survives or leaves a corpse, so they're generally worse than rocks. Corpses can't be thrown as far as rocks and can't be carried between levels, but still smack things good. Dogs can be thrown at enemies without hurting the dog (usually). More info on thrown items, because they are Important: Rocks are lightweight and reusable always carry one if you don't need to carry something else. That said, avoiding moles altogether is also a good option (even when it sometimes results in dumb four-mole pileups at the bottom of the level). In fact, the best way to deal with almost anything in the Dwelling is to throw a rock at it. The safest way to kill a mole is to throw a rock at it over and over until it dies. The whip can't hurt stunned enemies, but most other things can. Exploit this to avoid them or bait them safely. Lizards only attack if you're on the same row as them and they're facing you. Bombs and ropes can trigger arrow traps if you have absolutely nothing else (but you should try to always have something else). Assume every skull will stand up and attack you. Kali is happier when you sacrifice things that are alive, but dead bodies still work. Still, always good to sacrifice what you can. Sacrificing stuff is helpful, but it takes a bunch of sacrifices for it to really be worth it. Bring the dog with you to the exit of the level! This is very helpful and should be a high priority early on. He always starts with one in there already. ![]() To give the guy a turkey, just drop it into the caged off area below him. They are lethal, but getting hit by them is almost always avoidable if you're careful. ![]() Be very cautious around those yellow lizards. You can walk in from the side or slowly lower into them (such as climbing down on a rope or fluttering on a turkey) without dying. Spikes will only kill you if you fall onto them. It's useful to carry a rock or something as much as possible in the Dwelling to set off arrow traps. Just a few things that might not be super intuitive, and answering questions. This game is fun but confusing and very hard. Am I supposed to do anything with that dog that is always around? I sacrificed a few things to an alter and somebody was pleased, but it didn't seam like anything happened. I tried giving a guy a turkey but I guess I attacked him and he killed me. Any tips? (never played the first one btw) Just.no idea.Īfter 3 hours of play I can barely get to 1-4 regularly. I don't know what I was a Queen in the end ledger. That map it shows at the end makes me think I've barely scratched the surface. The "Wet Fur" place happens inside of Ice Caves, and (barring a descent tool) is the only way to safely (lolright) navigate down without one. The Tiamat I fought was a pushover with a shotgun and a clear shot. Whatever's up with the Easter Island head in Ice Caves, it's not dying with the Ankh that triggers it. So Dwellings > Jungle (Black Market) > Olmec > Undersea Empire > Ice Caves > Neobabylon > Tiamat > Win! I dropped Olmec in the lava, and got the Ankh! And then I decided to go Undersea Empire, since I knew that route would take me to Tiamat, and with that payload and a compass I could just bomb my way straight down to victory.Īnd victory! I shot her face off with a shotgun (that I went to great lengths to retrieve in the Ice Caves after testing the Ankh in the Easter Island head level. Even the Black Market was relatively straightforward! It was kind of bananas, because I accidentally aggro'd a shopkeeper early, and somehow that led in the just robbing everything blind all the way down. ![]()
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